Headset check

Is my PC VR ready?

Three parts, five headsets. Choose what is in your PC and see which headsets it can keep at full refresh rate, which it can only just manage, and which part holds it back on the rest.

What each headset needs

The parts named are our estimate of what holds each headset at full refresh; anything scoring at least as high on our index passes.

HeadsetPixels per eyeTop refreshGraphics card, aboutProcessor, aboutMemory
Meta Quest 3 (Link) 2064 × 2208 120 Hz NVIDIA GeForce RTX 3060 12GB AMD Ryzen 5 3600 8 GB
Valve Index 1440 × 1600 144 Hz NVIDIA GeForce RTX 2070 AMD Ryzen 5 3600 8 GB
HTC Vive Pro 2 2448 × 2448 120 Hz NVIDIA GeForce RTX 3060 Ti AMD Ryzen 5 3600 16 GB
Varjo Aero 2880 × 2720 90 Hz NVIDIA GeForce RTX 3080 AMD Ryzen 5 5600 16 GB
Pimax Crystal 2880 × 2880 120 Hz NVIDIA GeForce RTX 4070 Ti AMD Ryzen 5 5600 16 GB

VR questions

What makes a PC "VR ready"?

Keeping the headset at its full refresh rate without missing frames. A headset draws a separate image for each eye, many times a second, and a missed frame is felt as judder or discomfort — so the bar is higher than for a monitor.

How were the headset thresholds set?

Each headset is matched to a graphics card and processor we judge able to hold its full refresh rate, based on its per-eye resolution; your parts pass if they score at least as high on our index. Headset makers publish only loose minimums, so treat this as a guide.

Does the processor matter for VR?

More than on a monitor. Tracking, reprojection and the VR runtime all run alongside the game, and a busy processor shows up as stutter even when the graphics card has room left.

Can a gaming laptop run PC VR?

Yes, provided its graphics chip clears the threshold and it has a video output the headset can use. Laptop chips usually trail the desktop card with the same name, so allow a margin.